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	<updated>2026-04-19T17:21:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wikibase.semantic-kompakkt.de/w/index.php?title=PUBG_Launching_First_On_Xbox_One_With_New_Trailer&amp;diff=28596</id>
		<title>PUBG Launching First On Xbox One With New Trailer</title>
		<link rel="alternate" type="text/html" href="https://wikibase.semantic-kompakkt.de/w/index.php?title=PUBG_Launching_First_On_Xbox_One_With_New_Trailer&amp;diff=28596"/>
		<updated>2026-04-19T12:26:00Z</updated>

		<summary type="html">&lt;p&gt;MagnoliaHowse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Playerunknown&#039;s Battleground is currently available as a part of Steam&#039;s Early Access program, and has been since March 23rd, 2017. It&#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game&#039;s director and designer Brendan Greene sure didn&#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday , via Twitter, the Creative Director at Bluehole revealed a first look at a new desert map coming to game soon. Back in June , it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that PlayerUnknown&#039;s Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&#039;t the first game to ape the MMO&#039;s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of [https://pubgplayground.com/ PUBG Guide|https://pubgplayground.com/] crossing more than 10 million sales while still in early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown&#039;s Battlegrounds does well and elevate it to the next level, surpassing PUBG &#039;s 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be &amp;quot;surprised at how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it&#039;s even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagnoliaHowse</name></author>
	</entry>
	<entry>
		<id>https://wikibase.semantic-kompakkt.de/w/index.php?title=User:MagnoliaHowse&amp;diff=28595</id>
		<title>User:MagnoliaHowse</title>
		<link rel="alternate" type="text/html" href="https://wikibase.semantic-kompakkt.de/w/index.php?title=User:MagnoliaHowse&amp;diff=28595"/>
		<updated>2026-04-19T12:25:49Z</updated>

		<summary type="html">&lt;p&gt;MagnoliaHowse: Created page with &amp;quot;My name is Winfred and I am studying Modern Languages and Classics and American Politics at Mannheim Oststadt / Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog post - [https://pubgplayground.com/ PUBG Guide|https://pubgplayground.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Winfred and I am studying Modern Languages and Classics and American Politics at Mannheim Oststadt / Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog post - [https://pubgplayground.com/ PUBG Guide|https://pubgplayground.com/]&lt;/div&gt;</summary>
		<author><name>MagnoliaHowse</name></author>
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