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	<title>PUBG Desert Map Gets Two New Screenshots - Revision history</title>
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		<title>VitoDemaio5 at 14:20, 19 April 2026</title>
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		<updated>2026-04-19T14:20:07Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:20, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;No, editing any game files &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made via the &lt;/del&gt;in-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game settings menu.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold four million copies &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during its first three months&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creators of UE4, the engine &lt;/del&gt;we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;licensed &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;,&amp;quot; said &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience for which [https://pubgplayground.com/ Pubg Collectibles|Https://Pubgplayground.Com/] is kno&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also noticed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games references PUBG &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promotion of Fortnite to their community and &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;communications with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was never discussed with us &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we don’t feel that it’s rig&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we learned &lt;/del&gt;that PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039; publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 &lt;/del&gt;copies in its first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;game had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been released for only five months when it was announced to have sold more than 10 &lt;/del&gt;million &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copies through Steam Early Access.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve never heard of PlayerUnknown&amp;#039;s Battlegrounds __ before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s essentially a game where you &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch of other players are dropped onto a map and forced &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill each other until only one player, or squad, rema&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of Steam&amp;#039;s Early Access program&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been since March of 2017&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title is set to be fully released on Windows PC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One sometime in 2017&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a PS4 version has been teased a few ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since its announcement, many have raised concerns regarding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarities between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode and PUGB, with some even suggesting that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode is not so much just inspired by Bluehole&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but is &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copy and paste eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playerunknown&amp;#039;s Battleground &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently available as a part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam&amp;#039;s Early Access program&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been since March 23rd&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017. It&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently unknown (pardon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pun) when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title will be coming to the PlayStation 4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or any other console for &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second map is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit smaller: coming in at 4x4km&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Located in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert city&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map is described as war ravaged &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streets &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buried &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandstorms. The south &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed. The north area of the map features hillside sl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A screenshot showed &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;gun will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mini-14, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semi-automatic rifle. It&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconfirmed whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun will be exclusive to care packages like some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other weapons &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been brought into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday&lt;/del&gt;, PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reached a &lt;/del&gt;concurrent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player count of over 1 million &lt;/del&gt;on Steam&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It was not so long ago that &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had officially passed &lt;/del&gt;Dota 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;concurrent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players , the first non-Valve game to ever claim the title of most played game on the platf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pioneer of the Battle Royale genre. As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creator &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Battle Royale game-mode found in the ARMA series and H1Z1: King &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene is co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game with the aforementioned Bluehole. And apparently Green has struck gold.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you were wondering, editing a configuration file in your copy of &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could result in getting banned from &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, according to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change that was made on the PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds FAQ page&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edit configuration files&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In response to the question, Bluehole responded by stating the following:&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans on Reddit during &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AMA, Greene stated &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&amp;#039;d &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very interested &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursuing a single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player campaign for &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the future&lt;/ins&gt;. &amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have could be a great location &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an interesting story&lt;/ins&gt;,&amp;quot; said the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, though, fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to wait long - the game&amp;#039;s official Twitter account announced &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio would be adding a new weapon to the game &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near future, with a public test server update coming &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next few days&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The weapon, a Mini-14, will be available in crates &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in [https://pubgplayground.com/ PUBG walkthrough|https://pubgplayground.com/] &amp;#039;s early-to-mid game com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An online experience like Battlegrounds needs to play well to keep players satisfied. When server lag reared its head earlier this summer, the team at Bluehole stayed up all night until they were able to fix the problem a distribute a pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole announced &lt;/ins&gt;that PlayerUnknown&amp;#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold four million &lt;/ins&gt;copies in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/ins&gt;its first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three months&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few days later , the developer revealed that the &lt;/ins&gt;game had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made $100 &lt;/ins&gt;million &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, that doesn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t mean such a mode is going to be added in the near future&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or indeed ever. Greene noted that the team at Bluehole Studio simply don&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have the time &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources required to do &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign justice — although that&amp;#039;s not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that this will always be the c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second map &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit smaller: coming in at 4x4km. Located in a desert city&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map is described as war ravaged in the streets &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buried by sandstorms&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;south &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;east areas feature a canyon with a river running through it, which supports the small villages that remain after the city was destroyed&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;north area &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map features hillside sl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has been a while since the last patch for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wildly popular PlayerUnknown&amp;#039;s Battlegrounds was last released. Ever since developer Bluehole Studio made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision to abandon &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch schedule in favor of creating better&lt;/ins&gt;, more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaningful updates when they were implemented, players have been waiting for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial new content rele&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no small feat for the development team. The nighttime setting requires plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in its own right&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t be ready to go live for some time. Still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intriguing glimpse into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a good sign &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio is listening to player feedb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds looks set to go from strength to strength&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not least when Xbox One players have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timed-exclusive opportunity to try it out for themselves&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nighttime setting potentially coming soon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prospect of destructible environments and story content &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far-flung future, it&amp;#039;s clear that Greene &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his team hope to keep up the game&amp;#039;s momentum going &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making sure that it continues to grow &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio has promised &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, alongside &lt;/ins&gt;the gun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fog additions, there &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPP leaderboards and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of bug fixes coming to PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update. The full list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes coming in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patch have yet to be revealed, but given &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes are going live on a public test server soon, fans should expect more details shor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new patch will also add a foggy weather mechanic to the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds concurrent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;users triumph &lt;/ins&gt;on Steam &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently, which saw &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surpass &lt;/ins&gt;Dota 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on its way to one million &lt;/ins&gt;concurrent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The addition of the fog should strike fear&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or excitement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hearts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players (depending which side &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun you&amp;#039;re on)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially in first-person&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only servers. Though when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fog rolls through it may be even harder to decipher where those silenced SKS shots are coming f&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently does not have a release date, however &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of Steam&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Early Access program, and has been since March of 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The title is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fully released on Windows PC and Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility of a PS4 version has been teased a few ti&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VitoDemaio5</name></author>
	</entry>
	<entry>
		<id>https://wikibase.semantic-kompakkt.de/w/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=28418&amp;oldid=prev</id>
		<title>ChadwickMcclendo at 07:03, 19 April 2026</title>
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		<updated>2026-04-19T07:03:55Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:03, 19 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other recent and related news&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interview &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds in the first year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of September 5th (&lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again: Bluehole expected within its first year on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;market, PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://pubgplayground.com/ what do you think]&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Bluehole even less&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case you were wondering, editing a configuration file in your copy of PlayerUnknown&amp;#039;s Battlegrounds could result in getting banned from &lt;/del&gt;the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change that was made on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds FAQ page&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&amp;#039;s (aka Brendan Green&lt;/del&gt;, the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s creative director) Twitter account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where it was revealed that today &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&amp;#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently, we learned that PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies &lt;/del&gt;in its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first year. The game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Green shared another one of his loftier aspirations also&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When asked about the potential for destructible environments to be added to the game, he said that he &amp;quot;would like to add more destruction,&amp;quot; but noted that it would take its toll on server performance, so that would have to be taken into acco&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that PlayerUnknown&amp;#039;s Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio has promised that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fog additions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will be FPP leaderboards and a number of bug fixes coming &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update. The full list of changes coming in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patch have yet to be revealed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but given &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes are going live on a public test server soon, fans should expect more details shor&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information &lt;/del&gt;was first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spotted by reddit user Defying , &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the question was asked whether &lt;/del&gt;it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered acceptable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edit configuration files&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In response to the question, Bluehole responded by stating the following:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, though, fans &lt;/del&gt;of PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t have to wait long - the game&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official Twitter account announced that Bluehole Studio would be adding &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new weapon to the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the near future, with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public test server update coming in the next few days. The weapon, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mini-14&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available in crates and scattered across the map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&amp;#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;No, editing any game files to gain &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfair advantage is against &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rules &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conduct&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes changing any game configuration files to result &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes that cannot be made via &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game settings menu&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has been a while since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last patch for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wildly popular PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds was last released. Ever since developer Bluehole Studio made the decision to abandon the game&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch schedule in favor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating better&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more meaningful updates &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were implemented&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have been waiting &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a substantial new content rele&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;small &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nighttime setting requires plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in its own right&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and won&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go live for &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. Still&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intriguing glimpse into the future &lt;/del&gt;of the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a good sign that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio is listening &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feedb&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The new patch will also add &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foggy weather mechanic to &lt;/del&gt;the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make environmental awareness even more crucial for top tier play while also improving &lt;/del&gt;the game&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall aesthetic presentation. The foggy weather mechanic &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partially unveiled &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter yesterday to celebrate &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent users triumph on Steam recently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game surpass Dota 2 on its way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one million concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;No&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;editing any game files to gain &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfair advantage is against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rules &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conduct&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes changing any game configuration files to result &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot be made via &lt;/ins&gt;the in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings menu&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players start with nothing and must fight &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locate weapons and supplies in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lone survivor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has created some &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best GIFs &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games since &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that PlayerUnknown&amp;#039;s Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Executive Producer for Bluehole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inc. &amp;quot;After listening &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing feedback from our community and reviewing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay for ourselves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we are concerned &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite may be replicating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience for which [https://pubgplayground.com/ Pubg Collectibles|Https://Pubgplayground.Com/] is kno&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;quot;We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. &lt;/ins&gt;This was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never discussed with us and we don’t feel that it’s rig&amp;lt;br&amp;gt;Recently, we learned that PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies in its &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year. The game had been released for only five months &lt;/ins&gt;when it was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have sold more than 10 million copies through Steam Early Access&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;ve never heard &lt;/ins&gt;of PlayerUnknown&amp;#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ before, it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially &lt;/ins&gt;a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch of other players are dropped onto &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map and forced to kill each other until only one player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or squad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rema&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&amp;#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adriatic Sea, which was part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Yugoslavian territories&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is described as having Mediterranean coasts on the south side, dense forests on the north side, and snowy mountains &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The island is 8x8km and will feature a variety of architect&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since its announcement, many have raised concerns regarding the similarities between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode and PUGB, with some even suggesting that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode is not so much just inspired by Bluehole&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter, but is more of a copy and paste eff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battleground is currently available as a part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam&amp;#039;s Early Access program&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the title will be coming to the PlayStation 4&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or any other console &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that matter.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second map is a bit smaller: coming in at 4x4km. Located in a desert city, the map &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through it, which supports the &lt;/ins&gt;small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;villages that remain after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city was destroyed&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;north area &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A screenshot showed that the new gun will be the Mini-14&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a semi-automatic rifle. It&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s unconfirmed whether or not the gun will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusive &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;care packages like &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the other weapons that have been brought into the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds reached a concurrent player count &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over 1 million on Steam. It was not so long ago that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had officially passed Dota 2 in concurrent players &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first non-Valve game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever claim the title of most played game on the platf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pioneer of the Battle Royale genre. As the creator of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-mode found in the ARMA series and H1Z1: King of the Hill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene is co-developing &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In case you were wondering, editing a configuration file in your copy of PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds could result in getting banned from the game, according to a change that &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FAQ page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question was asked whether it was considered acceptable to edit configuration files. In response &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the question, Bluehole responded by stating the following:&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>ChadwickMcclendo</name></author>
	</entry>
	<entry>
		<id>https://wikibase.semantic-kompakkt.de/w/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=28159&amp;oldid=prev</id>
		<title>Desiree9185: Created page with &quot;&lt;br&gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&#039;s a lot more than 300,000 cop&lt;br&gt;&lt;br&gt; &lt;br&gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&#039;s Bat...&quot;</title>
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		<updated>2026-04-18T10:53:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&amp;#039;s Bat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&amp;#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://pubgplayground.com/ what do you think]&amp;#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game&amp;#039;s director and designer Brendan Greene sure didn&amp;#039;t. And Bluehole even less&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In case you were wondering, editing a configuration file in your copy of PlayerUnknown&amp;#039;s Battlegrounds could result in getting banned from the game, according to a change that was made on the PlayerUnknown&amp;#039;s Battlegrounds FAQ page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&amp;#039;s (aka Brendan Green, the game&amp;#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&amp;#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently, we learned that PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies in its first year. The game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Green shared another one of his loftier aspirations also. When asked about the potential for destructible environments to be added to the game, he said that he &amp;quot;would like to add more destruction,&amp;quot; but noted that it would take its toll on server performance, so that would have to be taken into acco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that PlayerUnknown&amp;#039;s Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio has promised that, alongside the gun and fog additions, there will be FPP leaderboards and a number of bug fixes coming to PlayerUnknown&amp;#039;s Battlegrounds in the update. The full list of changes coming in the new patch have yet to be revealed, but given that the changes are going live on a public test server soon, fans should expect more details shor&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, though, fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t have to wait long - the game&amp;#039;s official Twitter account announced that Bluehole Studio would be adding a new weapon to the game in the near future, with a public test server update coming in the next few days. The weapon, a Mini-14, will be available in crates and scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&amp;#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been a while since the last patch for the wildly popular PlayerUnknown&amp;#039;s Battlegrounds was last released. Ever since developer Bluehole Studio made the decision to abandon the game&amp;#039;s patch schedule in favor of creating better, more meaningful updates when they were implemented, players have been waiting for a substantial new content rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add a foggy weather mechanic to the game, which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw the game surpass Dota 2 on its way to one million concurrent us&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Desiree9185</name></author>
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